Thursday, May 19, 2011

When Zombies Attack.

I can't take credit for this but read it anyway, it could save your life.  The CDC got clever this week and posted an ad for disaster preparedness under the guise of 'What to do when the zombies take over'.  Ironically, as soon as they tweeted it out their blogsite crashed.  Ummm...  So in case it happens again, here's the long-short.  
Are you ready?
 1. Identify the types of emergencies that are possible in your area. Besides a zombie apocalypse, this may include floods, tornadoes, or earthquakes. If you are unsure, contact your local Red Cross chapter for more information.
  2. Pick a meeting place for your family to regroup in case zombies invade your home . . . or your town evacuates because of a hurricane. Pick one place right outside your home for sudden emergencies and one place outside of your neighborhood in case you are unable to return home right away.
  3. Identify your emergency contacts. Make a list of local contacts like the police, fire department, and your local zombie response team. Also identify an out-of-state contact that you can call during an emergency to let the rest of your family know you are OK.
  4. Plan your evacuation route. When zombies are hungry, they won't stop until they get food (i.e., brains), which means you need to get out of town fast! Plan where you would go and multiple routes you would take ahead of time so that the flesh eaters don't have a chance! This is also helpful when natural disasters strike and you have to take shelter fast.

It's amazing how these guidelines seem to fit for just about any major disaster, thank goodness.  Less for us to remember.  But let's be honest folks, in the case of a real zombie apolcalypse we'd all be toast.  Everyone knows that the average response to threat would be slower than the rate of growth, giving the zombie plague time to expand beyond containment.  Duh.  

1 comment:

Queen Kandis said...

This is quite obviously generic disaster preparedness and not zombie specific. Because they left off: bats, swords, and flame throwers.